NBA 2K25 All Mike Wang Updates on Discord & Twitter (2024)

NBA 2K25 Shooting News

@Beluba on Twitter: The shooting model is very different this year w/ shot ratings playing a much larger role. You can compensate to some degree if you're really good with shot timing or rhythm shooting, but most people are going to need higher ratings this year to shoot at last year's clip.

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Q: How does shot feedback work for Rhythm Shooting?

@Beluba on Discord: When using Rhythm Shooting, there are two main factors to consider: Push Timing and Tempo. Push Timing is the point you start to move the Pro Stick, which you'll want to do the moment your player reaches the Set Point of the shot. Tempo is the speed at which you move the Pro Stick to the opposite side of your original stick throw. The goal is finish the stick deflection to the opposite side exactly to match the point the ball releases the players fingertips. Generally, this is going to feel a little slower/rhythmic than other double throw mechanics (like Skill Dunks or cross combos), especially with more deliverate shooters like Jokic or Kyle Anderson. My best advice is to go into Freestyle practice and get up a ton of shots, paying close attention to the shot feedback after each attempt. Trust me, it'll payoff in much higher shooting %'s if you put in the time to master Rhythm Shooting.

@Beluba on Twitter: Q: Did you speed up Jamal Murrays jumpshot? A: We got @BeMore27 jumper from ProPLAY. It's WAY better now.

@Beluba on Twitter: Rhythm shooting isn't affected by the user's visual cue setting. The bonus/penalty is always determined by how close you can match the player's shooting motion (Set Point -> Release)

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@Beluba on Discord: Free throws have been re-tuned based on feedback from NBA 2k24. They work similarly to last year, but the free throw rating plays a bigger role in the calculation to prevent low-rated free throw players from being overly effective.

Q: Are instant green animations back?

@Beluba on Discord: There's a new Shot Feedback option called 'Simple' in the Customize HUD menu, that is On by default. This will display your timing feedback immediately once you release your shot. If you want full shot feedback, which includes defensive coverage, you'll want to change the visibility setting to All Shots. Full shot feedback is delayed, just like it was in NBA 2k24.

Q: How are Shot Meters changed in 2k25?

@Beluba on Discord: The shot meter works pretty differently in NBA 2k25 compared to previous games. There are 3 options to choose from: Arrow, Ring and Dial. Rather than 'freezing' when you release the shot button, all of the meters animate from beginning to end, in sync with the ideal time to release the button. Think of it more as a timeline of shot animation rather than traditional meter.

The ideal time to release the button is the exact frame the meter disappears from your screen. It'll make more sense when you try it. One of the main benefits of this change is that shot meters are much more accurate online, so you no longer need to compensate for latency when you're shooting shots, layups, or free throws online. The size, color, and placement of the shot meter is fully customizable in the Customize HUD screen. And yes, there is still a small bonus for playing with the meter off.

Q: What is the default Shot Timing Profile?

@Beluba on Discord: Shot Timing Profile defaults to 'Difficulty Based', which automatically maps Rookie through Pro to Low, All-Start and Superstar to Normal and Hall of Fame to High.

Q: What shot timing profile is closest to how shooting works in NBA 2k24?

@Beluba on Discord: The shooting model for NBA 2k24 is pretty different than last year so its really hard to compare. If I had to pick, I'd probably say NBA 2k24 is somewhere between this year's normal and high profiles.

Q: Would love to better understand the shot timing profile. With the low-risk reward, is that confirming whites to go in but only when mistimed and wide open?

@Beluba on Twitter: With Low Risk-Reward, you can still make shots if your timing is slightly off, but the bonus for good timing is much smaller. With High, the green window is larger with a bigger bonus, but there is no margin for error if you miss it.

@Beluba on Twitter: if you're terrible at shot timing, Low will let you be somewhat competent if you take high IQ shots... but will actually handicap you if you're great at shot timing. The better you are at shot timing, the higher risk-reward you want to play on.

Q: Is rhythm shooting with the right stick going to have a bigger green window than just regular button shooting?

@Beluba on Twitter: They can't really be compared 1:1 because they work very differently. Because Rhythm shooting takes more skill to master, there is a much higher upside for making shots. So if you're comp, you should definitely try to master rhythm shooting.

Also, want to mention that rhythm shooting is always on and always optional. You can shoot exactly the same way you did last year, but if the system detects you're re-deflected the ProStick in the opposite direction of the first hold, it will evaluate it as a rhythm shot.

Personally, I(Mike) bounce back and forth between normal and rhythm shooting constantly. Rhythm for standing J's, post shots, some pull-ups. But for a lot of shots, I just release the stick back to center like last year.

NBA 2K25 Dunks / Layups News

Q: Any changes to layup/dunk timing this year?

@Beluba on Discord: Layup timing is optional and disabled by default, but I'd recommend turning it on if you want to gain an advantage as a slasher. Just like shots, there are separate Layup Timing Profile options: Real Player %, Low, Normal, and High. So you can customize the setting to match your ability. Dunk timing is alwaysn on for skill dunks, but you can still dunk without using that particular mechanic. The dunk meter logic has also been improved so instead of the window size being determined just at the start of the dunk, it dynamically adjusts throughout the entire dunk sequence to better reflect defensive impact.

Q: Can you still jab step into standing meter dunk?

@Beluba on Discord: You can no longer perform jab steps when standing under the basket. You'll get pump fakes now instead.

Q: Are there any new post moves?

@Beluba on Discord: There are some new post fades and hooks thanks to ProPLAY.

Q: Will you need Post Control attribute to score post fades?

@Beluba on Discord: You don't need Post Control for post fades, Post Control is more for post moves. Post fade success is driven by your shot ratings (close/mid) and Badges.

@Beluba on Twitter: You can do controllable rim hangs on 1-handed dunks in NBA 2k25 by keeping RT/R2 held after you finish the dunk.

@Beluba on Twitter: Over 500 new ProPLAY dunks were added. Way more than normally added in a year.

Q: Can you go a little deeper on the bounce alley-oops? What does contextually mean?

@Beluba on Discord: Some players were getting bounce alleys by accident, so in NBA 2k25 bounce alleys happen organically when you double tap Y/TRIANGLE and the lane is clearly wide open and the players involved are appropriate. Another reason we made bounce alleys contextual was to free up the CROSS+CIRCLE(A+B) button combo for self-alley-oops, which some people were getting by accident when they were trying to pass to a teammate.

NBA 2K25 All Mike Wang Updates on Discord & Twitter (2024)

FAQs

How tall is Mike Wang? ›

Michael Wang (basketball)
No. 88 – Xinjiang Flying Tigers
LeagueCBA
Personal information
BornJune 8, 2000 Taiyuan, Shanxi, China
Listed height6 ft 10 in (2.08 m)
11 more rows

Is there going to be a 2K25? ›

The NBA 2K25 release date is in September 6, 2024 while players who purchase ANY EDITION of the game before September 6 can play up to two days early, which is September 4, 2024.

Who is Mike Wang? ›

Mike Wang is known for BioShock Infinite (2013), NBA 2K20 (2019) and NBA 2K17 (2016).

How tall is Chinese NBA player? ›

7 ft 6 in

How tall is Big Mike? ›

Big Mike, as it came to be known, became the world's first life-size bronze T. rex, measuring an awe-inspiring 38 feet in length, standing 15 feet tall, and weighing a staggering 10,000 pounds. The dedication of this extraordinary sculpture on October 3, 2001, serves as a tribute to the memory of Dr.

Does release height matter in 2k24? ›

The Release Height represents how high the ball is before it is released from your hand when shooting. This can be impacted by both your base and upper releases. A higher release height can help with reducing contest %. The Release Speed of a jump shot is another important factor when it comes to jumpshot success.

Does speed matter in 2k24? ›

NBA 2k24 Speed Breakdown

Speed is used to determine how quickly your player will move around the court without the ball in their hands. For that reason, speed applies on both the offensive and defensive end of the court which makes it a high priority attribute.

How tall is Mike Guy from Naruto? ›

Might Guy
editMight Guy
HeightPart I: 184 cm1.84 m <br />6.037 ft <br />72.441 in <br />
WeightPart I: 76 kg167.551 lb <br />
Blood typeB
OccupationAcademy Teacher (Anime only)
29 more rows

How tall is Mike from Twilight? ›

Mike is described as having pale blue eyes, blond hair, a baby face, being 5'11" tall and being altogether good-looking. Mike is very popular in Forks High School. He had a baby face in Twilight, but it matures slightly later on.

How tall is Mike and Bone? ›

Collectively known as Mike Bone, the Native American brothers, who both stand about 4 feet, 8 inches tall, have performed together as rappers, songwriters, motivational speakers, comedians, dancers, "America's Got Talent" standouts and, lately, as television actors.

How tall is Mike from the middle? ›

Appearance. Mike is very tall, around 6'5". He towers over essentially every character on the show.

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